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What Every Parent Needs to Know About Video Games: A Gamer Explores the Good, Bad, and Ugly of the Virtual World [Paperback]

By Richard Abanes (Author)
Our Price $ 8.49  
Retail Value $ 9.99  
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Item Number 27463  
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Item Specifications...

Pages   128
Est. Packaging Dimensions:   Length: 7.6" Width: 5.2" Height: 0.4"
Weight:   0.3 lbs.
Binding  Softcover
Release Date   Aug 31, 2006
Publisher   Harvest House Publishers
ISBN  0736917403  
EAN  9780736917407  


Availability  0 units.


Item Description...
Overview
With sales over $30 billion per year?approaching Hollywood?s annual box?office take?video and computer games are now squarely in the mainstream of entertainment. Author/journalist Richard Abanes?an experienced gamer himself?offers this concise survey particularly to parents and other concerned adults. He discusses subjects like

positives and negatives of game?playing and game content
the rating system?its benefits and flaws
family?friendly games, those that aren?t?and recommendations
terminology and genres, such as sports, role-playing, shooter
political­/cultural issues
The author?s unsensational approach will prepare readers to make better decisions?not just about what is shown in games, but how it?s shown... and what overall message is being delivered. Note: includes candid discussion of game content.

Community Description
With sales over $30 billion per year, video and computer games are now squarely in the mainstream of entertainment. Author/journalist Richard Abanes, an experienced gamer himself, offers this concise survey particularly to parents and other concerned adults. Subjects discussed include:

* the positives and negatives of game-playing and game content
* the benefits and flaws of the rating system
* family-friendly games, those that aren't, and recommendations
* terminology and genres, such as "sports," "role-playing," and "shooter"
* political and cultural issues

Abane's unsensational approach will prepare you to make better decisions, not just about what's shown in games but how it's shown and what overall message is being delivered. Note: includes candid discussion of game content.

Please Note, Community Descriptions and notes are submitted by our shoppers, and are not guaranteed for accuracy.


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More About Richard Abanes

Register your artisan biography and upload your photo! Bestselling author Richard Abanes is a nationally known religion journalist who has authored sixteen books, including The Truth Behind the Da Vinci Code and Harry Potter and the Bible. Richard has also worked as a professional singer, dancer, and actor on Broadway and in television/films, and he specializes in the area of pop culture and the entertainment industry. He is currently working on his first novel.

Richard Abanes currently resides in Rancho Santa Margarita, in the state of California.

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Product Categories
1Books > Subjects > Computers & Internet > Computer & Video Games > Video Games   [478  similar products]
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Reviews - What do our customers think?
Good Info for parents  Nov 10, 2006
Subtitled: A Gamer Explores the Good, Bad, and Ugly of the Virtual World

This short (6 chapter, 115 page) book could be recommended by public and Christian schools, parishes and libraries to parents and grandparents who may not be among the predominately under-40 male group who play computer/video games.

It alleviated some of MY concerns and educated me on others (have two young adult sons who play various games at our home with buddies.) The author qualifies himself as "a gamer," but appears to give an unbiased, realistic evaluation of the rating system (for choosing wisely) and controversy in the media on this topic and it's influences.

The author defines and explains nine types (role-playing--RPG & MMO), sports, shooters, action-adventure, real-time strategy (RTS), platform, & God games) in easily comprehended terms and descriptions with illustrations.

Throughout the book, the author cross-references himself and his resources (8 pages of footnotes.). For example, "Video games are this generation's rock 'n' roll; they're this generation's lifestyle interest. They're culturally relevant, but they're not really understood by their teachers, parents, congressmen.
They're the new popular, cultural forum for this generation." quoted from founder/CEO, G4 Television.

The author concludes that "parents, educators, and church leaders can embrace video games as a way of connecting with the younger generation; they can be fun, instructional and therapeutic (intellectually, emotionally, physically, and spiritually), not to mention helpful in the creation of deep friendships and family relationships."

I can attest to the deep friendships one son has developed. I think this book could help me take a more active role in selecting gifts, rather than relying on my husband, and perhaps even being comfortable participating, rather than just listening.

Armchair Interviews says: Good book to help parents and others understand this strong draw.
 

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